✦ FREE PLANETS ALLIANCE
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BROWSER-BASED SPACE STRATEGY

Build a colony.
Command a fleet.
Shape the galaxy.

Free Planets Alliance is a single-player space-opera strategy game where every campaign decision feeds into the next: build infrastructure, manage scarce resources, recruit forces, gather intelligence and fight your way through an escalating galactic conflict.

30Campaign missions
4Campaign chapters
13Colony building slots
∞Command decisions
THE SETTING

A fractured human galaxy needs a commander.

Humanity has spread far beyond Earth, but distance has fractured the old political order. Rival powers, independent systems, military rulers and fragile alliances now compete across the known galaxy.

You begin as a rising commander responsible for a developing colony and a modest military force. What starts as local defence grows into a wider campaign where resources, officers, diplomacy and battlefield losses all matter.

“A strong empire is not built by one battle. It is built by the decisions made between them.”
Free Planets Alliance colony overview
YOUR COMMANDA living colony at the centre of your campaign
THE COMMAND LOOP

Every system supports the next decision.

The campaign is designed around preparation rather than endless clicking. Build, plan, deploy, recover and expand.

Develop your colony

Choose what to build in limited colony slots. Farms, mines, power stations, warehouses and military facilities all compete for resources and space.

Infrastructure

Run the economy

Balance Crop, Steel, Microchips and Energy. Production, upkeep, storage capacity and repairs determine how quickly your command can expand.

Economy

Build a fighting force

Recruit troopers and officers, construct frigates, improve unit effectiveness and decide how much force each mission really needs.

Military

Fight tactical campaigns

Enemy strength rises through the campaign. Victories cost lives, defeats have consequences, and damaged colonies may need recovery before the next offensive.

Campaign

Command real officers

Assigned officers contribute to readiness but can be wounded or killed in battle. Medical recovery and roster management become part of your long-term strategy.

Personnel

Gather intelligence

Use espionage and enemy reports to judge risk before committing troops. Better information can be as valuable as a larger army.

Intelligence
GALACTIC CAMPAIGN

Four chapters. One escalating war.

Your first battles are deliberately forgiving. Later chapters demand better infrastructure, stronger fleets and more careful deployment.

01
ANTARES

Kingdom of Antares

Learn command fundamentals and defend a vulnerable frontier while building the foundations of your colony.

EARLY CAMPAIGN · FOUNDATIONS
02
REBELS

The Rebel Front

Face asymmetric threats, intelligence operations and increasingly dangerous enemy concentrations.

MID CAMPAIGN · ADAPTATION
03
IMPERIUM

Nova Imperium

Take the war to a major military power where casualties, logistics and upgraded forces become decisive.

LATE CAMPAIGN · ESCALATION
04
EARTH

United Earth

The final chapter demands a mature economy and battle-ready command structure for the largest engagements in the game.

ENDGAME · HIGH COMMAND
DESIGN PHILOSOPHY

Progress should feel earned, not delayed.

The game is built around a natural progression curve. Early systems teach the basics, mid-game decisions introduce trade-offs, and late missions expect a developed economy and experienced force.

01Preparation matters

Battle strength should come from planning, not random outcomes.

02Losses matter

Units, officers and facilities can suffer consequences, making recovery part of strategy.

03No pay-to-win loop

The core campaign is about managing the systems already under your command.

YOUR COMMAND IS WAITING

Ready to establish your colony?

Create a commander and begin the opening Antares campaign.

Create commander
QUESTIONS

Before you deploy.

Free Planets Alliance runs directly in a modern desktop or mobile browser. No separate game client is required.

A single-player browser strategy game built around colony management, military preparation, officers, resources and a story-driven galactic campaign.

No. The game runs in your web browser. Create an account, sign in and your campaign progress is stored with your commander.

Yes. The current authentication system supports normal username/password accounts and Google sign-in when Google OAuth is configured by the site administrator.

The current campaign is designed as a single-player experience. Public multiplayer is not required to play the main game.