Understand the objective and enemy context.
What you do before “Send Troops” matters.
There is no single correct build order. The tension comes from choosing what your command needs next.
Review forces, officers, resources and damaged facilities.
Build, recruit, repair or trade before committing.
Send a force appropriate to the threat—not simply everything.
Absorb casualties, counterattacks and officer injuries.

Your base is a strategic board, not decoration.
Thirteen building slots force choices. Production buildings power growth; military facilities unlock troops and frigates; warehouses expand storage; damaged facilities reduce output until repaired.
- Build and replace facilities as priorities change
- Repair damage caused by enemy retaliation
- Limited slots prevent building everything immediately

Four resources. Many competing demands.
Crop, Steel, Microchips and Energy support construction, recruitment, repairs and technology. Production continues while you are away, but storage and upkeep keep growth under control.

Combat power comes from composition and preparation.
Troopers provide mass, frigates provide heavy combat power and officers contribute command value. Research improves performance, but overwhelming an enemy with raw numbers is not always efficient.

Your command staff can become a strength—or a vulnerability.
Assigned officers support your military, but every real engagement carries personal risk. Wounded officers can recover naturally or receive treatment; critically injured officers may be unavailable for longer; rare battlefield deaths are permanent.
The map changes from tutorial frontier to full-scale war.
Difficulty rises across four connected fronts, with larger enemy forces and greater pressure on your economy and roster.

Kingdom of Antares
Learn colony development and basic warfare while protecting a fragile frontier.
FOUNDATIONS
Rebel Front
Intelligence, raids and asymmetric threats force more deliberate preparation.
ADAPTATION
Nova Imperium
Enemy formations become larger and sustained losses begin to test your logistics.
ESCALATION
United Earth
The endgame expects a mature colony, upgraded military and experienced command staff.
HIGH COMMAND